Bowl is an attempt to modify a simple planar mesh into a more complex shape using a simple transformations. The original concept was to create a generative artichoke. The only way to do that was to first create an artichoke petal. I like the results of this so i branched off the original idea to create this shape. One of the more interesting bits of this project was the inclusion of a 3d click and drag system that allowed you to transform the shape at will. I tried to create a semi unified language, rectangles are only dragable along a single axis and circles can be dragged along 2.
To create this, I used a bunch of classes that other people created, specifically pv3d, minimalcomps, and the caurina tweener.
Download source.
