umbrella experiment

Under my umbrella…ella…ella…hey…hey.

In my previous experiment. I used a series of simple methods that calculates rotations in 3d space. For the most part it worked fine, so long as my rotations were parallel to the x, y and z axis. But once the rotation was along an off axis, the math became terribly complex and I entered a world of hurt trying to get my head around quaternions. Pouring through wikis about SLERPs and cross/dot products, I think I finally reached a point were I’ve learned just enough to come up with this umbrella experiment.

I’ve been having some issues with playing java applets online so I created local versions to play with on a mac or a pc.

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